2025-11-24 22:52:51 +03:00

311 lines
15 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.serialization.MapCodec
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.Map;
import java.util.function.Function;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.util.Util;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.MultifaceBlock;
import net.minecraft.world.level.block.PipeBlock;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.gamerules.GameRules;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jspecify.annotations.Nullable;
public class VineBlock
extends Block {
public static final MapCodec<VineBlock> CODEC = VineBlock.simpleCodec(VineBlock::new);
public static final BooleanProperty UP = PipeBlock.UP;
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION.entrySet().stream().filter(e -> e.getKey() != Direction.DOWN).collect(Util.toMap());
private final Function<BlockState, VoxelShape> shapes;
public MapCodec<VineBlock> codec() {
return CODEC;
}
public VineBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(UP, false)).setValue(NORTH, false)).setValue(EAST, false)).setValue(SOUTH, false)).setValue(WEST, false));
this.shapes = this.makeShapes();
}
private Function<BlockState, VoxelShape> makeShapes() {
Map<Direction, VoxelShape> shapes = Shapes.rotateAll(Block.boxZ(16.0, 0.0, 1.0));
return this.getShapeForEachState(state -> {
VoxelShape shape = Shapes.empty();
for (Map.Entry<Direction, BooleanProperty> entry : PROPERTY_BY_DIRECTION.entrySet()) {
if (!((Boolean)state.getValue(entry.getValue())).booleanValue()) continue;
shape = Shapes.or(shape, (VoxelShape)shapes.get(entry.getKey()));
}
return shape.isEmpty() ? Shapes.block() : shape;
});
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return this.shapes.apply(state);
}
@Override
protected boolean propagatesSkylightDown(BlockState state) {
return true;
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return this.hasFaces(this.getUpdatedState(state, level, pos));
}
private boolean hasFaces(BlockState blockState) {
return this.countFaces(blockState) > 0;
}
private int countFaces(BlockState blockState) {
int count = 0;
for (BooleanProperty property : PROPERTY_BY_DIRECTION.values()) {
if (!blockState.getValue(property).booleanValue()) continue;
++count;
}
return count;
}
private boolean canSupportAtFace(BlockGetter level, BlockPos pos, Direction direction) {
if (direction == Direction.DOWN) {
return false;
}
BlockPos relative = pos.relative(direction);
if (VineBlock.isAcceptableNeighbour(level, relative, direction)) {
return true;
}
if (direction.getAxis() != Direction.Axis.Y) {
BooleanProperty property = PROPERTY_BY_DIRECTION.get(direction);
BlockState aboveState = level.getBlockState(pos.above());
return aboveState.is(this) && aboveState.getValue(property) != false;
}
return false;
}
public static boolean isAcceptableNeighbour(BlockGetter level, BlockPos neighbourPos, Direction directionToNeighbour) {
return MultifaceBlock.canAttachTo(level, directionToNeighbour, neighbourPos, level.getBlockState(neighbourPos));
}
private BlockState getUpdatedState(BlockState state, BlockGetter level, BlockPos pos) {
BlockPos abovePos = pos.above();
if (state.getValue(UP).booleanValue()) {
state = (BlockState)state.setValue(UP, VineBlock.isAcceptableNeighbour(level, abovePos, Direction.DOWN));
}
BlockBehaviour.BlockStateBase aboveState = null;
for (Direction direction : Direction.Plane.HORIZONTAL) {
BooleanProperty property = VineBlock.getPropertyForFace(direction);
if (!state.getValue(property).booleanValue()) continue;
boolean canSupport = this.canSupportAtFace(level, pos, direction);
if (!canSupport) {
if (aboveState == null) {
aboveState = level.getBlockState(abovePos);
}
canSupport = aboveState.is(this) && aboveState.getValue(property) != false;
}
state = (BlockState)state.setValue(property, canSupport);
}
return state;
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (directionToNeighbour == Direction.DOWN) {
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
BlockState blockState = this.getUpdatedState(state, level, pos);
if (!this.hasFaces(blockState)) {
return Blocks.AIR.defaultBlockState();
}
return blockState;
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
BlockState after;
BlockState before;
BlockPos belowPos;
BlockState belowState;
if (!level.getGameRules().get(GameRules.SPREAD_VINES).booleanValue()) {
return;
}
if (random.nextInt(4) != 0) {
return;
}
Direction testDirection = Direction.getRandom(random);
BlockPos abovePos = pos.above();
if (testDirection.getAxis().isHorizontal() && !state.getValue(VineBlock.getPropertyForFace(testDirection)).booleanValue()) {
if (!this.canSpread(level, pos)) {
return;
}
BlockPos testPos = pos.relative(testDirection);
BlockState edgeState = level.getBlockState(testPos);
if (edgeState.isAir()) {
Direction cwDirection = testDirection.getClockWise();
Direction ccwDirection = testDirection.getCounterClockWise();
boolean cwHasConnectingFace = state.getValue(VineBlock.getPropertyForFace(cwDirection));
boolean ccwHasConnectingFace = state.getValue(VineBlock.getPropertyForFace(ccwDirection));
BlockPos cwTestPos = testPos.relative(cwDirection);
BlockPos ccwTestPos = testPos.relative(ccwDirection);
if (cwHasConnectingFace && VineBlock.isAcceptableNeighbour(level, cwTestPos, cwDirection)) {
level.setBlock(testPos, (BlockState)this.defaultBlockState().setValue(VineBlock.getPropertyForFace(cwDirection), true), 2);
} else if (ccwHasConnectingFace && VineBlock.isAcceptableNeighbour(level, ccwTestPos, ccwDirection)) {
level.setBlock(testPos, (BlockState)this.defaultBlockState().setValue(VineBlock.getPropertyForFace(ccwDirection), true), 2);
} else {
Direction opposite = testDirection.getOpposite();
if (cwHasConnectingFace && level.isEmptyBlock(cwTestPos) && VineBlock.isAcceptableNeighbour(level, pos.relative(cwDirection), opposite)) {
level.setBlock(cwTestPos, (BlockState)this.defaultBlockState().setValue(VineBlock.getPropertyForFace(opposite), true), 2);
} else if (ccwHasConnectingFace && level.isEmptyBlock(ccwTestPos) && VineBlock.isAcceptableNeighbour(level, pos.relative(ccwDirection), opposite)) {
level.setBlock(ccwTestPos, (BlockState)this.defaultBlockState().setValue(VineBlock.getPropertyForFace(opposite), true), 2);
} else if ((double)random.nextFloat() < 0.05 && VineBlock.isAcceptableNeighbour(level, testPos.above(), Direction.UP)) {
level.setBlock(testPos, (BlockState)this.defaultBlockState().setValue(UP, true), 2);
}
}
} else if (VineBlock.isAcceptableNeighbour(level, testPos, testDirection)) {
level.setBlock(pos, (BlockState)state.setValue(VineBlock.getPropertyForFace(testDirection), true), 2);
}
return;
}
if (testDirection == Direction.UP && pos.getY() < level.getMaxY()) {
if (this.canSupportAtFace(level, pos, testDirection)) {
level.setBlock(pos, (BlockState)state.setValue(UP, true), 2);
return;
}
if (level.isEmptyBlock(abovePos)) {
if (!this.canSpread(level, pos)) {
return;
}
BlockState aboveState = state;
for (Direction direction : Direction.Plane.HORIZONTAL) {
if (!random.nextBoolean() && VineBlock.isAcceptableNeighbour(level, abovePos.relative(direction), direction)) continue;
aboveState = (BlockState)aboveState.setValue(VineBlock.getPropertyForFace(direction), false);
}
if (this.hasHorizontalConnection(aboveState)) {
level.setBlock(abovePos, aboveState, 2);
}
return;
}
}
if (pos.getY() > level.getMinY() && ((belowState = level.getBlockState(belowPos = pos.below())).isAir() || belowState.is(this)) && (before = belowState.isAir() ? this.defaultBlockState() : belowState) != (after = this.copyRandomFaces(state, before, random)) && this.hasHorizontalConnection(after)) {
level.setBlock(belowPos, after, 2);
}
}
private BlockState copyRandomFaces(BlockState from, BlockState to, RandomSource random) {
for (Direction direction : Direction.Plane.HORIZONTAL) {
BooleanProperty propertyForFace;
if (!random.nextBoolean() || !from.getValue(propertyForFace = VineBlock.getPropertyForFace(direction)).booleanValue()) continue;
to = (BlockState)to.setValue(propertyForFace, true);
}
return to;
}
private boolean hasHorizontalConnection(BlockState state) {
return state.getValue(NORTH) != false || state.getValue(EAST) != false || state.getValue(SOUTH) != false || state.getValue(WEST) != false;
}
private boolean canSpread(BlockGetter level, BlockPos pos) {
int radius = 4;
Iterable<BlockPos> iterable = BlockPos.betweenClosed(pos.getX() - 4, pos.getY() - 1, pos.getZ() - 4, pos.getX() + 4, pos.getY() + 1, pos.getZ() + 4);
int max = 5;
for (BlockPos blockPos : iterable) {
if (!level.getBlockState(blockPos).is(this) || --max > 0) continue;
return false;
}
return true;
}
@Override
protected boolean canBeReplaced(BlockState state, BlockPlaceContext context) {
BlockState clickedState = context.getLevel().getBlockState(context.getClickedPos());
if (clickedState.is(this)) {
return this.countFaces(clickedState) < PROPERTY_BY_DIRECTION.size();
}
return super.canBeReplaced(state, context);
}
@Override
public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) {
BlockState clickedState = context.getLevel().getBlockState(context.getClickedPos());
boolean clickedVine = clickedState.is(this);
BlockState result = clickedVine ? clickedState : this.defaultBlockState();
for (Direction direction : context.getNearestLookingDirections()) {
boolean faceOccupied;
if (direction == Direction.DOWN) continue;
BooleanProperty face = VineBlock.getPropertyForFace(direction);
boolean bl = faceOccupied = clickedVine && clickedState.getValue(face) != false;
if (faceOccupied || !this.canSupportAtFace(context.getLevel(), context.getClickedPos(), direction)) continue;
return (BlockState)result.setValue(face, true);
}
return clickedVine ? result : null;
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(UP, NORTH, EAST, SOUTH, WEST);
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
switch (rotation) {
case CLOCKWISE_180: {
return (BlockState)((BlockState)((BlockState)((BlockState)state.setValue(NORTH, state.getValue(SOUTH))).setValue(EAST, state.getValue(WEST))).setValue(SOUTH, state.getValue(NORTH))).setValue(WEST, state.getValue(EAST));
}
case COUNTERCLOCKWISE_90: {
return (BlockState)((BlockState)((BlockState)((BlockState)state.setValue(NORTH, state.getValue(EAST))).setValue(EAST, state.getValue(SOUTH))).setValue(SOUTH, state.getValue(WEST))).setValue(WEST, state.getValue(NORTH));
}
case CLOCKWISE_90: {
return (BlockState)((BlockState)((BlockState)((BlockState)state.setValue(NORTH, state.getValue(WEST))).setValue(EAST, state.getValue(NORTH))).setValue(SOUTH, state.getValue(EAST))).setValue(WEST, state.getValue(SOUTH));
}
}
return state;
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
switch (mirror) {
case LEFT_RIGHT: {
return (BlockState)((BlockState)state.setValue(NORTH, state.getValue(SOUTH))).setValue(SOUTH, state.getValue(NORTH));
}
case FRONT_BACK: {
return (BlockState)((BlockState)state.setValue(EAST, state.getValue(WEST))).setValue(WEST, state.getValue(EAST));
}
}
return super.mirror(state, mirror);
}
public static BooleanProperty getPropertyForFace(Direction direction) {
return PROPERTY_BY_DIRECTION.get(direction);
}
}