2025-11-24 22:52:51 +03:00

119 lines
5.2 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.datafixers.kinds.App
* com.mojang.datafixers.kinds.Applicative
* com.mojang.serialization.MapCodec
* com.mojang.serialization.codecs.RecordCodecBuilder
* org.jspecify.annotations.Nullable
*/
package net.minecraft.world.level.block;
import com.mojang.datafixers.kinds.App;
import com.mojang.datafixers.kinds.Applicative;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.HorizontalDirectionalBlock;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.SignBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.WoodType;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.jspecify.annotations.Nullable;
public class WallSignBlock
extends SignBlock {
public static final MapCodec<WallSignBlock> CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), WallSignBlock.propertiesCodec()).apply((Applicative)i, WallSignBlock::new));
public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
private static final Map<Direction, VoxelShape> SHAPES = Shapes.rotateHorizontal(Block.boxZ(16.0, 4.5, 12.5, 14.0, 16.0));
public MapCodec<WallSignBlock> codec() {
return CODEC;
}
public WallSignBlock(WoodType type, BlockBehaviour.Properties properties) {
super(type, properties.sound(type.soundType()));
this.registerDefaultState((BlockState)((BlockState)((BlockState)this.stateDefinition.any()).setValue(FACING, Direction.NORTH)).setValue(WATERLOGGED, false));
}
@Override
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPES.get(state.getValue(FACING));
}
@Override
protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
return level.getBlockState(pos.relative(state.getValue(FACING).getOpposite())).isSolid();
}
@Override
public @Nullable BlockState getStateForPlacement(BlockPlaceContext context) {
Direction[] directions;
BlockState state = this.defaultBlockState();
FluidState replacedFluidState = context.getLevel().getFluidState(context.getClickedPos());
Level level = context.getLevel();
BlockPos pos = context.getClickedPos();
for (Direction direction : directions = context.getNearestLookingDirections()) {
Direction facing;
if (!direction.getAxis().isHorizontal() || !(state = (BlockState)state.setValue(FACING, facing = direction.getOpposite())).canSurvive(level, pos)) continue;
return (BlockState)state.setValue(WATERLOGGED, replacedFluidState.getType() == Fluids.WATER);
}
return null;
}
@Override
protected BlockState updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random) {
if (directionToNeighbour.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos)) {
return Blocks.AIR.defaultBlockState();
}
return super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random);
}
@Override
public float getYRotationDegrees(BlockState state) {
return state.getValue(FACING).toYRot();
}
@Override
public Vec3 getSignHitboxCenterPosition(BlockState state) {
return SHAPES.get(state.getValue(FACING)).bounds().getCenter();
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
return (BlockState)state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
return state.rotate(mirror.getRotation(state.getValue(FACING)));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, WATERLOGGED);
}
}