76 lines
2.8 KiB
Java
76 lines
2.8 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.serialization.MapCodec
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*/
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package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.attribute.EnvironmentAttributes;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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public class WetSpongeBlock
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extends Block {
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public static final MapCodec<WetSpongeBlock> CODEC = WetSpongeBlock.simpleCodec(WetSpongeBlock::new);
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public MapCodec<WetSpongeBlock> codec() {
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return CODEC;
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}
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protected WetSpongeBlock(BlockBehaviour.Properties properties) {
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super(properties);
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (level.environmentAttributes().getValue(EnvironmentAttributes.WATER_EVAPORATES, pos).booleanValue()) {
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level.setBlock(pos, Blocks.SPONGE.defaultBlockState(), 3);
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level.levelEvent(2009, pos, 0);
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level.playSound(null, pos, SoundEvents.WET_SPONGE_DRIES, SoundSource.BLOCKS, 1.0f, (1.0f + level.getRandom().nextFloat() * 0.2f) * 0.7f);
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}
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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Direction direction = Direction.getRandom(random);
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if (direction == Direction.UP) {
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return;
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}
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BlockPos relativePos = pos.relative(direction);
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BlockState blockState = level.getBlockState(relativePos);
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if (state.canOcclude() && blockState.isFaceSturdy(level, relativePos, direction.getOpposite())) {
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return;
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}
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double xx = pos.getX();
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double yy = pos.getY();
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double zz = pos.getZ();
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if (direction == Direction.DOWN) {
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yy -= 0.05;
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xx += random.nextDouble();
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zz += random.nextDouble();
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} else {
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yy += random.nextDouble() * 0.8;
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if (direction.getAxis() == Direction.Axis.X) {
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zz += random.nextDouble();
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xx = direction == Direction.EAST ? (xx += 1.1) : (xx += 0.05);
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} else {
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xx += random.nextDouble();
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zz = direction == Direction.SOUTH ? (zz += 1.1) : (zz += 0.05);
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}
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}
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level.addParticle(ParticleTypes.DRIPPING_WATER, xx, yy, zz, 0.0, 0.0, 0.0);
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}
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}
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