136 lines
5.3 KiB
Java
136 lines
5.3 KiB
Java
/*
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* Decompiled with CFR 0.152.
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*
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* Could not load the following classes:
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* com.mojang.datafixers.kinds.Applicative
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* com.mojang.serialization.MapCodec
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* com.mojang.serialization.codecs.RecordCodecBuilder
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*/
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package net.minecraft.world.level.levelgen;
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import com.mojang.datafixers.kinds.Applicative;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.List;
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import java.util.concurrent.CompletableFuture;
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import java.util.stream.Collectors;
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import java.util.stream.StreamSupport;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Holder;
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import net.minecraft.core.SectionPos;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.resources.RegistryOps;
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import net.minecraft.server.level.WorldGenRegion;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.LevelHeightAccessor;
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import net.minecraft.world.level.NoiseColumn;
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import net.minecraft.world.level.StructureManager;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.BiomeManager;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.biome.FixedBiomeSource;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.RandomState;
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import net.minecraft.world.level.levelgen.blending.Blender;
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public class DebugLevelSource
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extends ChunkGenerator {
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public static final MapCodec<DebugLevelSource> CODEC = RecordCodecBuilder.mapCodec(i -> i.group(RegistryOps.retrieveElement(Biomes.PLAINS)).apply((Applicative)i, i.stable(DebugLevelSource::new)));
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private static final int BLOCK_MARGIN = 2;
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private static final List<BlockState> ALL_BLOCKS = StreamSupport.stream(BuiltInRegistries.BLOCK.spliterator(), false).flatMap(b -> b.getStateDefinition().getPossibleStates().stream()).collect(Collectors.toList());
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private static final int GRID_WIDTH = Mth.ceil(Mth.sqrt(ALL_BLOCKS.size()));
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private static final int GRID_HEIGHT = Mth.ceil((float)ALL_BLOCKS.size() / (float)GRID_WIDTH);
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protected static final BlockState AIR = Blocks.AIR.defaultBlockState();
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protected static final BlockState BARRIER = Blocks.BARRIER.defaultBlockState();
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public static final int HEIGHT = 70;
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public static final int BARRIER_HEIGHT = 60;
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public DebugLevelSource(Holder.Reference<Biome> plains) {
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super(new FixedBiomeSource(plains));
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}
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@Override
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protected MapCodec<? extends ChunkGenerator> codec() {
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return CODEC;
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}
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@Override
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public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) {
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}
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@Override
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public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) {
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BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos();
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ChunkPos centerPos = chunk.getPos();
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int chunkX = centerPos.x;
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int chunkZ = centerPos.z;
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for (int x = 0; x < 16; ++x) {
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for (int z = 0; z < 16; ++z) {
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int worldX = SectionPos.sectionToBlockCoord(chunkX, x);
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int worldZ = SectionPos.sectionToBlockCoord(chunkZ, z);
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level.setBlock(blockPos.set(worldX, 60, worldZ), BARRIER, 2);
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BlockState state = DebugLevelSource.getBlockStateFor(worldX, worldZ);
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level.setBlock(blockPos.set(worldX, 70, worldZ), state, 2);
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}
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}
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}
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@Override
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public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) {
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return CompletableFuture.completedFuture(centerChunk);
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}
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@Override
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public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor heightAccessor, RandomState randomState) {
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return 0;
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}
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@Override
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public NoiseColumn getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) {
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return new NoiseColumn(0, new BlockState[0]);
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}
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@Override
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public void addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos) {
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}
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public static BlockState getBlockStateFor(int worldX, int worldZ) {
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int index;
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BlockState state = AIR;
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if (worldX > 0 && worldZ > 0 && worldX % 2 != 0 && worldZ % 2 != 0 && (worldX /= 2) <= GRID_WIDTH && (worldZ /= 2) <= GRID_HEIGHT && (index = Mth.abs(worldX * GRID_WIDTH + worldZ)) < ALL_BLOCKS.size()) {
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state = ALL_BLOCKS.get(index);
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}
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return state;
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}
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@Override
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public void applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) {
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}
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@Override
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public void spawnOriginalMobs(WorldGenRegion worldGenRegion) {
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}
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@Override
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public int getMinY() {
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return 0;
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}
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@Override
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public int getGenDepth() {
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return 384;
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}
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@Override
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public int getSeaLevel() {
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return 63;
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}
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}
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