2025-11-24 22:52:51 +03:00

139 lines
5.8 KiB
Java

/*
* Decompiled with CFR 0.152.
*
* Could not load the following classes:
* com.mojang.datafixers.kinds.App
* com.mojang.datafixers.kinds.Applicative
* com.mojang.serialization.MapCodec
* com.mojang.serialization.codecs.RecordCodecBuilder
*/
package net.minecraft.world.level.levelgen;
import com.mojang.datafixers.kinds.App;
import com.mojang.datafixers.kinds.Applicative;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.stream.Stream;
import net.minecraft.core.BlockPos;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.HolderSet;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.util.Util;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.NoiseColumn;
import net.minecraft.world.level.StructureManager;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraft.world.level.biome.FixedBiomeSource;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.RandomState;
import net.minecraft.world.level.levelgen.blending.Blender;
import net.minecraft.world.level.levelgen.flat.FlatLevelGeneratorSettings;
import net.minecraft.world.level.levelgen.structure.StructureSet;
public class FlatLevelSource
extends ChunkGenerator {
public static final MapCodec<FlatLevelSource> CODEC = RecordCodecBuilder.mapCodec(i -> i.group((App)FlatLevelGeneratorSettings.CODEC.fieldOf("settings").forGetter(FlatLevelSource::settings)).apply((Applicative)i, i.stable(FlatLevelSource::new)));
private final FlatLevelGeneratorSettings settings;
public FlatLevelSource(FlatLevelGeneratorSettings generatorSettings) {
super(new FixedBiomeSource(generatorSettings.getBiome()), Util.memoize(generatorSettings::adjustGenerationSettings));
this.settings = generatorSettings;
}
@Override
public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> structureSets, RandomState randomState, long levelSeed) {
Stream structures = this.settings.structureOverrides().map(HolderSet::stream).orElseGet(() -> structureSets.listElements().map(e -> e));
return ChunkGeneratorStructureState.createForFlat(randomState, levelSeed, this.biomeSource, structures);
}
@Override
protected MapCodec<? extends ChunkGenerator> codec() {
return CODEC;
}
public FlatLevelGeneratorSettings settings() {
return this.settings;
}
@Override
public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk) {
}
@Override
public int getSpawnHeight(LevelHeightAccessor heightAccessor) {
return heightAccessor.getMinY() + Math.min(heightAccessor.getHeight(), this.settings.getLayers().size());
}
@Override
public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk) {
List<BlockState> layers = this.settings.getLayers();
BlockPos.MutableBlockPos blockPos = new BlockPos.MutableBlockPos();
Heightmap oceanFloor = centerChunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
Heightmap worldSurface = centerChunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
for (int layerIndex = 0; layerIndex < Math.min(centerChunk.getHeight(), layers.size()); ++layerIndex) {
BlockState blockState = layers.get(layerIndex);
if (blockState == null) continue;
int y = centerChunk.getMinY() + layerIndex;
for (int x = 0; x < 16; ++x) {
for (int z = 0; z < 16; ++z) {
centerChunk.setBlockState(blockPos.set(x, y, z), blockState);
oceanFloor.update(x, y, z, blockState);
worldSurface.update(x, y, z, blockState);
}
}
}
return CompletableFuture.completedFuture(centerChunk);
}
@Override
public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor heightAccessor, RandomState randomState) {
List<BlockState> layers = this.settings.getLayers();
for (int layerIndex = Math.min(layers.size() - 1, heightAccessor.getMaxY()); layerIndex >= 0; --layerIndex) {
BlockState state = layers.get(layerIndex);
if (state == null || !type.isOpaque().test(state)) continue;
return heightAccessor.getMinY() + layerIndex + 1;
}
return heightAccessor.getMinY();
}
@Override
public NoiseColumn getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState) {
return new NoiseColumn(heightAccessor.getMinY(), (BlockState[])this.settings.getLayers().stream().limit(heightAccessor.getHeight()).map(state -> state == null ? Blocks.AIR.defaultBlockState() : state).toArray(BlockState[]::new));
}
@Override
public void addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos) {
}
@Override
public void applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) {
}
@Override
public void spawnOriginalMobs(WorldGenRegion worldGenRegion) {
}
@Override
public int getMinY() {
return 0;
}
@Override
public int getGenDepth() {
return 384;
}
@Override
public int getSeaLevel() {
return -63;
}
}